Date
Category
Communications Planning, Creative Strategy
Tags
Charity, Gaming, VaynerMedia

UNICEF – See the World Like a Gamer

 

Objective:

Drive new types of engagement with UNICEF and the children they help in the face of increasing issue fatigue and negativity. Through using gaming, open a new perspective and avenue on the charity’s cause driven work.

 

Insight:

In games anything can happen and we can try to be whomever we want to be. However, for many displaced or migrant children, the opposite is true. Potential is limited and their futures are at risk, which UNICEF works to preserve. We all game, but we don’t look at the world through the lens of the games we play. Often, we think of migrant children as helpless.

 

Approach: 

Tap into the unlimited potential in gaming to show how UNICEF’s work aims to help reimagine displaced or migrant children’s lives in the same way we think of game characters.

 

Idea:

Drive charitably engaged consumers to see migrant and displaced children differently, not as a negative story to avoid, but as positive potential to be nurtured. Use the language and culture of gaming to tell the story of children UNICEF aims to help in new, interesting ways through targeted digital campaigns.

 

// Agency: VaynerMedia EMEA

// Role: Head of Strategy